Once you have a lot of points in other perks though such as the trumps/carpentry combo you will find that the perk becomes obsolete very quickly, because you have way more trimps breeding than are actively fighting so you generally replenish trimps very quickly, of course I would still recommend leaving some points in this so you can get through zone 1 and 2 very quickly at the start of a new run. You will find that in early game that Bait will be one of your most important assets in getting past this wall, and you will find yourself idling to regain a supply of traps to have another shot at pushing your way through zones, so you may want to get this perk to level 10 or so. Pheromones/Bait: Sticking these two together because they both relate to what I call "The Wall" which is the inability to continuously fight without the cooldown of waiting for your trimps to breed.
POPULARITY OF TRIMPS GAME FULL
Packrat: A lovely perk for the idle players, use this if you find your resource holders are getting full to quickly for you to manage, should ideally be the least important perk for you all, and I would not recommend putting more than 10 points into this because you will find in late game that your holders already take many hours to fill. I'd recommend punching this to around level 10-15 then when you have Carpentry/Artanistry respecing and putting as much as you can into those because they compound, then not investing in these till much later, and not going much further than level 20 Motivation: A great perk before breaking the planet, not so much after, because this perk does not compound it because increasingly obsolete to the point where you are spending 400+ helium for a 5% increase in resource production, needless to say that is not very effective. There is not much point in taking this perk past 10 unless you have a lot of spare helium and just want to power up to zone 30 quicker More trimps means more production, and this will definitely help you get to the dimension of anger earlier, especially when coupled with Carpentry later on, Unfortunately this perk becomes pretty obsolete by the time wormholes come around so I wouldn't recommend piling too many of your points into this once you can get to wormhole fairly easily. Trumps: Joint second with motivation for you most important perk in early game. Looting: Easily the most important perk in the game at this point, higher looting means higher helium, which means quicker progression Please contribute any new ideas if you have any, cheers. You can purchase slots to Carry more Heirlooms with you through the Portal, but any Nullifium spent this way will be permanently consumed.By all means I don't claim to be an expert, but hopefully this should help new players in where to put there perk points. Any Heirlooms in the "Temporary" section will be recycled for Nullifium on portal. Your Equipped Heirlooms will always stay with you when you Portal, along with any Heirlooms in your "Carried" slots. Nu is not spent, but dictates how powerful each of your Heirlooms can be!
POPULARITY OF TRIMPS GAME UPGRADE
You can upgrade any Staff and Shield to HALF the value of your total earned Nu. The currency to upgrade and replace stats, Nullifium, or Nu, can only be gathered by recycling an Heirloom.
![popularity of trimps game popularity of trimps game](https://i.redd.it/3k8fs7fqmw151.png)
You can also click on the Heirloom's name on this menu to rename it, or click on the icon to change it. You can click a stat to upgrade or replace it. Only equipped Heirlooms give you stats, and you can only have one of each type of Heirloom equipped at a time. Once you've selected an Heirloom, you can Equip, Carry, or Recycle it. You can click on the icon of any Heirloom to select it. You will earn one Heirloom every time a Void Map is completed, and you have a better chance to get higher rarities if you complete the Void Map at higher zones.
![popularity of trimps game popularity of trimps game](https://i.gyazo.com/5389dd5a590d3976bd8c3e5c2c64158c.png)
Heirlooms are powerful items that can drop with a variety of bonuses and a variety of rarities.